About This GameEvery day, millions crowd the tube in a desperate bid to get to work. Can you build and run the perfect metro station to help them make it on time? Overcrowd is a tactical management sim set on the metro of bustling city Lubdon Town. Blending base building with pausable real-time strategy, Overcrowd offers a unique mix of spatial puzzling, strategic thinking and split-second choices. Excavate your way through 4 layers of earth. Design your layout carefully and plot commuter routes with user-defined directional signs. Keep things on track with a wide range of equipment to unlock and procure. You’ll need to assemble a crack team, tool them up and deploy them to run your station in real time. You can set priorities, schedule breaks or just deploy them manually. Keep your staff room well stocked and your employees levelled and you can take you tube station to new depths. Commuters have needs, just like you and me. The hazards of a badly run station - delays, heat, dirt, rats - will affect their state of mind and your station reputation. Beware hoodlums and pickpockets who will try to derail your operation! Everything from bin emptying, generator refueling, power, litter collection, heat, commuter AI, shop prices, stock and staff activities are simulated down to the individual level. The huge range of interacting systems gives scope for emergent and unpredictable gameplay.
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overcrowd a commute em up. overcrowd a commute 'em up gameplay. overcrowd a commute em up download Overcrowd makes Indie Prize final + other updates:
Polish and progress. Of Early Access, Autumn and A.I.:
The bracing air, the pollution-tinged fog and the crinchy-crunching of leaves underfoot tell but me one thing: Summer is over. That and the fact I am no longer sitting here in my pants sweating profusely (seriously, the heatwave in London this summer was intense). Anyway, you didn’t come here for a dubious weather report. You want hard facts, and you want them … some time ago. So here it is, an all new update on What’s Been Going On over here at Overcrowd Towers as no one calls it.
Maintenance. 'Brute' behaviour tested in crime-and-punishment update:
Following our success at the EGX Rezzed gameshow in London - and a month of "refactoring" the core rendering code to improve performance - I have finally been able to return to the fun part: adding new features! I am in what we (myself and Sarah - gf and game artist) call Stage 0. This is basically the final phase of the game dev before we hit alpha or minimum viable product, or whatever you might want to call it. Anyway, new behaviours have been the focus so far, especially related to crime and punishment. First up is ''brute' - which is basically when a commuter enters a frenzy and punches anyone around them. You've had a commute like that - right..? Anyway, you can check out some footage on twitter. The idea is staff can 'cuff brutes when their HP is worn down. When they get 'cuffed, i'm not 100% sure what will happen. Possibly they just stand there until you call the cops (if that feature is added). There has long been a plan to be able to build prison cells, so when that is implemented, crimnals can go there. This would make a nice balance, meaning you don't have to pay out for police, and can use your cells instead, which I think could be fun. Let me know your thoughts in the comments or the behaviour thread in the steam discussion forum!. Next stop: Early Access: As ever it’s been a busy few months, and I’m happy to report we’ve made a lot of progress on Overcrowd. We are just about on schedule for a (reasonably) imminent launch. More on that later. First, here are the headline features/fixes we've been working on.
Stabilised and balanced procedural campaign. Overcrowd gets full page preview in PC Gamer:
One of PC gaming’s most venerable and well respected print magazines has run a full page preview on Overcrowd: A Commute ‘Em Up. Featured in the December 2018 issue – which is also the 25th anniversary edition – author Andy Kelly writes about his hands-on experience with the game. Mr Kelly is one of few writers to have had time with the game outside of our presence at EGX Rezzed in April where (did I mention?) we also got picked as one 8 Standout Indie Games[www.kotaku.co.uk] by Kotaku. And, dear reader, I am happy to say, I think he liked it! Among other nice things, Kelly wrote: “You can carve into the earth, and there’s an enjoyable amount of freedom to get creative with the layout.” As well as: “The interface makes me think of the similarly slick Prison Architect, with bold, simple icons that make the many items at your disposal recognisable at a glance.” Later, he goes on: “The way it presents the realities of the Underground in a lighthearted way reminds me of Theme Hospital. It has a sense of humour to match its vibrant colours and cartoonish art style.” He concludes: “There are a lot of interesting ideas in Overcrowd and I hope SquarePlay manages to bring it all together.” I was really happy both to see the game in print and with what I read, so thank you to Andy for taking the time to write it up. In other news, I’m still working hard to make it all happen for Overcrowd, and as I said in the last update, I’m aiming for Early Access in Spring 2019. Until then, stay tuned for more updates - there are some exciting things in the pipeline.. Fascinating trailer analysis by Schematics Team: Up-and-coming YouTube channel Schematics, a team of creative people who share a passion for management games, have dissected the Overcrowd Coming Soon video in an intruiging 'trailer analysis'. While pausing, rewinding, zooming in and generally examining the trailer from all angles, the team do a great job of picking out some of the features you might not have noticed before. They also make some really interesting suggestions that I will certainly consider in the future. Note to self: do people really want to see urinating commuters!? Check it out and then let me know in the steam discussion forum! Overcrowd | Schematics Trailer Analysis . PC Gamer names Overcrowd in 'cool-looking' indie list: Overcrowd has been listed as one of twelve indie games most anticipated by PC Gamer. In his article "12 cool-looking indie games in development right now", author Andy Kelly cites Overcrowd as one of the indie games that he most looks forward to playing. "By my calculations, approximately 72,000 new games are released on PC every day, and keeping track of them all is basically an impossible task," he writes. "But of the dozens that pass before my eyes in any given second, a few stand out enough to catch my attention. These are some of the in-development indie games that I’m looking forward to playing the most." He goes on to name Overcrowd as the only management sim/base builder to feature in his selections. "This quirky-looking 'tactical management sim' is set in the hot, sweaty, crowded tunnels of the London Underground and blends base-building, pausable real-time strategy, and spatial puzzling," he writes. You can read more about this and the other top choices in the full article.
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